SERC Reading Room

Virtual Reality Final Project

 

Chintan Kotecha

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Purpose:

Creating an accurate and detailed model of the SERC reading room.   The user should complete immersion when running the simulation.

 

Results:

 

·         To keep all objects to scale, a conversion unit of measurement from VRML to real world had to be established.  Arbitrarily, 26 inches to equal 0.5 units in VRML code.  This helped in putting together all the objects and made use of the SCALE function unnecessary.  All objects in this world were created by measuring the real object and calculating the VRML values to design the object. 

 

·         The number of tables (circle table included), chairs and cubicles were all accounted for and placed accordingly. 

 

·         The “white” cubicles along the front of the glass wall were also put in. 

 

·         The right wall facing the lawn has all three windows plus the emergency door.  After a major wall segment, the wall protrudes out and this was accounted for as well.  The windows above the walls were counted and put in on top. 

 

·         The back wall has four major pieces of which the far left piece juts out. 

 

·         The glass wall tiles were all counted and texture transformed to match, as well as the windows above them.  Further, and probably the most difficult part of the project, was the curve of the glass wall.  The real wall has flat pieces that are rotated.  To create the curve, measurements of X and Y lengths were taken, and using Pythagorean, and angle of rotation of each piece was found.  The result was a very similar curve and the glass wall itself seems flat as you walk past it. 

 

·         The computer tables were created and one table is made smaller to match. 

 

·         Quiet study rooms were modeled and a proximity sensor is used on their doors.

 

·         The emergency door opens with a touch sensor and an alarm goes off until the door is closed.

 

·         Chairs can be pushed out when touched.

 

·         The ceiling has light panels separated fairly accurately as is in the real room.  And tiles were modeled and textured to match.

 

·         The information desk at the front, copy room, and room with couches were not modeled due to a lack of time.  If, someone in the future would like to continue working on this project and perhaps model that plus the rest of the building, they are more then welcome. 

 

Notes:

·         Viewpoints were made to gain better perspective and angles of the room and are suggested to use.

 

 

                                       

 

 

                                       

 

 

                                       

 

 

                                        

 

 

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