The Parallel Worlds System for Collaboration among Virtual and Augmented Reality Users


We present an approach to asymmetric collaboration where participants seamlessly collaborate in parallel virtual and real worlds. We present a heterogeneous distributed environment that brings together multiple users and multiple interaction modalities. As a proof of our concept, we developed a working system applied to a chess scenario, where a novice is capable of learning the rules of chess in an augmented reality system, while playing against a remote expert, who interacts within a virtual reality system. An intelligent agent acts as a referee and a tutor to the novice. In addition, different interaction modalities, such as natural voice synthesis and speech recognition are added into the system. We envision that this collaboration paradigm and many of the built-in components can be reused for more complex tasks, such as remote maintenance and diagnostics and industrial training applications, among others.

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  • Upcoming Demo at IEEE and ACM International Symposium on Mixed and Augmented Reality Nov. 2 - 5, 2004 in Arlington, VA, USA
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