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The Parallel Worlds System for Collaboration among Virtual and Augmented Reality Users
We present an approach to asymmetric collaboration
where participants seamlessly collaborate in parallel
virtual and real worlds. We present a heterogeneous
distributed environment that brings together multiple
users and multiple interaction modalities. As a proof of
our concept, we developed a working system applied to a
chess scenario, where a novice is capable of learning the
rules of chess in an augmented reality system, while
playing against a remote expert, who interacts within a
virtual reality system. An intelligent agent acts as a
referee and a tutor to the novice. In addition, different
interaction modalities, such as natural voice synthesis
and speech recognition are added into the system. We
envision that this collaboration paradigm and many of
the built-in components can be reused for more complex
tasks, such as remote maintenance and diagnostics and
industrial training applications, among others.
Description ( PDF )
Video ( MPEG - 30MB )
Upcoming Demo at IEEE and ACM International Symposium on Mixed and Augmented Reality Nov. 2 - 5, 2004 in Arlington, VA, USA
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