| A few slices from the mid depth showing different intensity values. |
A lower sectional view with the same color and alpha maps |
Frontal view - a low alpha value allows us to blend in a thick section
of the volume. |
Bones and tissues only! |
A more realistic colormap rendering |
| A set of slices from mid-depth segmented to display only the bone values |
The same set, with muscles given positive alpha. |
Same set, skin values turned on, rest all switched off. |
A rather colorful colormap allows us to easily distinguish the different
regions. |
A near-full depth view with high transparency (i.e. low alpha) |