Fresco Reference Manual

Overview


1. - Introduction
2. - Specifying interfaces
2.1 - IDL overview
2.1.1 - Object references
2.1.2 - Invoking an operation
2.1.3 - Creating Objects
2.1.4 - IDL usage conventions
2.2 - IDL and Fresco implementations
2.3 - Concurrency
3. - Basic types
3.1 - Strings
3.2 - Memory management
3.3 - Callbacks
3.4 - Coordinates
3.5 - Notification
3.6 - Styles
4. - Resolution independence
5. - Graphical Embedding
5.1 - Spatial composition
5.1.1 - Structure
5.1.2 - Layout
5.1.3 - Screen update
5.1.4 - Dynamic extensibility
5.2 - Logical composition
5.2.1 - Separating the user interface from the data
5.2.2 - Inset: Data that refers to an embedded object
5.2.3 - Transcription
5.2.4 - Input events
5.3 - Scripting
6. - Summary

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